GigaNation
10-02-2002, 11:50 AM
Beating Bump-N-Run Coverage
Bump n Run coverage has been used a lot over the years in football. In the last few years
bump n run has become a big part for playing defense in Madden Football. Some players
will use it without blitzing, but most players will use it in combination with a blitz. This
helps the defense slow down the receivers and gives the blitzing defenders a chance to
either sack the QB or force a bad pass. This can lead to frustration, especially if your
opponent calls bump n run all game and you can't seem to beat it on a consistent bases.
We at VG Sports realize this and decided to spend sometime in the lab coming up with a
few ways to beat bump n run coverage.
What is Bump n Run Coverage?
The definition for Bump N Coverage is as follows:
A technique used by the defensive backs to slow down receivers. The defender will try to
jam the receiver at the line if scrimmage after the start of the play. The defender
attempts to disrupt the path of the receiver. The defender may keep his hands on him
legally for 5 yards before running downfield with him.
With that definition in mind here are several ways to counter bump n coverage in Madden
2003.
Motion, motion and motion
If you don't like to use motion in your offense, you better change your mind and start
learning to use it. This is the number 1 way we have found to beat bump n run coverage.
It allows the receiver you sent in motion to break free from the jam and get into his
pattern. You will want to send the receiver in motion, then bring him back and snap it
before the defender has time to set.
Singleback Normal TE Streak
You will find this play in a lot of team playbooks including the Arizona Team Playbook. The
FL is running a fade route. If the defense is using bump n run and blitzing, this play allows
the FL not to be jammed at the line of scrimmage and he will have 1 on 1 coverage with
the LCB.
Below are a few plays and tips you may want to try in practice mode that will help you
beat Bump n Coverage.
Singleback 4 WR Short Ins N Outs
You can find this play in the New Orleans Playbook. The SE runs a quick in over the
middle, and the RCB cannot jam him at the line of scrimmage. This play is generally good
for about 4-7 yards.
Drags, Quick Slants and Crossing Routes
All these routes are effective vs Bump N Run coverage, but they take time to develop.
The receiver will get jammed at the line of scrimmage, but once he breaks the jam, he will
be open for a quick pass. If you send the receiver in motion, then bring him back, the
defender can't jam the receiver. This will allow the receiver to get open coming over the
middle.
Use backs coming out of the backfield
Most players that use Bump N Run coverage with blitzes are in man coverage. If you have
a fast back coming out the backfield use him since Bump N Run can't be used on them.
Most linebackers are not fast enough to cover them in Madden 2003.
Bump n Run coverage has been used a lot over the years in football. In the last few years
bump n run has become a big part for playing defense in Madden Football. Some players
will use it without blitzing, but most players will use it in combination with a blitz. This
helps the defense slow down the receivers and gives the blitzing defenders a chance to
either sack the QB or force a bad pass. This can lead to frustration, especially if your
opponent calls bump n run all game and you can't seem to beat it on a consistent bases.
We at VG Sports realize this and decided to spend sometime in the lab coming up with a
few ways to beat bump n run coverage.
What is Bump n Run Coverage?
The definition for Bump N Coverage is as follows:
A technique used by the defensive backs to slow down receivers. The defender will try to
jam the receiver at the line if scrimmage after the start of the play. The defender
attempts to disrupt the path of the receiver. The defender may keep his hands on him
legally for 5 yards before running downfield with him.
With that definition in mind here are several ways to counter bump n coverage in Madden
2003.
Motion, motion and motion
If you don't like to use motion in your offense, you better change your mind and start
learning to use it. This is the number 1 way we have found to beat bump n run coverage.
It allows the receiver you sent in motion to break free from the jam and get into his
pattern. You will want to send the receiver in motion, then bring him back and snap it
before the defender has time to set.
Singleback Normal TE Streak
You will find this play in a lot of team playbooks including the Arizona Team Playbook. The
FL is running a fade route. If the defense is using bump n run and blitzing, this play allows
the FL not to be jammed at the line of scrimmage and he will have 1 on 1 coverage with
the LCB.
Below are a few plays and tips you may want to try in practice mode that will help you
beat Bump n Coverage.
Singleback 4 WR Short Ins N Outs
You can find this play in the New Orleans Playbook. The SE runs a quick in over the
middle, and the RCB cannot jam him at the line of scrimmage. This play is generally good
for about 4-7 yards.
Drags, Quick Slants and Crossing Routes
All these routes are effective vs Bump N Run coverage, but they take time to develop.
The receiver will get jammed at the line of scrimmage, but once he breaks the jam, he will
be open for a quick pass. If you send the receiver in motion, then bring him back, the
defender can't jam the receiver. This will allow the receiver to get open coming over the
middle.
Use backs coming out of the backfield
Most players that use Bump N Run coverage with blitzes are in man coverage. If you have
a fast back coming out the backfield use him since Bump N Run can't be used on them.
Most linebackers are not fast enough to cover them in Madden 2003.